
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological horror set in a factory that treats human bodies as equipment. Lose limbs, scavenge scrap, build crude prostheses, obey the factory’s rules, uncover what happened below, and stay quiet. Something is listening.
The press kit for Fedanheim is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.