
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person psychological horror set in a plant that runs on human flesh. Lose limbs, scavenge scrap, and craft prostheses at the workbench to open the way forward. Every replacement makes your steps louder, and something in the corridors hears everything. You cannot fight it. Run and hide.
The press kit for Fedanheim is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.