
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Relax and organize the chaos in Tessela, a 2D pixel art puzzle game designed to play without pressure or clocks. Overcome 99 handcrafted levels featuring colored blocks, different shapes, and challenges meant to clear your mind.
The press kit for Tessela is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.