
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A psychological horror set in a Soviet apartment. By day, perform rituals to manage your anxiety. By night, face your home as it turns into a threat. Survive in absolute solitude, face the fears you tried to escape, and remember everything you were forced to forget.
The press kit for Object 24 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.