
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
New Year's Eve, 1999. The Y2K bug is real, midnight fireworks turn on the crowd, chaos erupts. Erin is a hardware tech hacker, she can pick locks with bin scrap, hot-wire a dead mobile, reboot a generator and more. Get across the Harbour to Liam before the night is over.
The press kit for Y2K is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.