
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An idle game about a cat stamping an absurd amount of paperwork, in a window that lives on top of everything else you are doing. Collect the package, stamp what is inside, send it out. Do it all by hand until you can afford not to, then go find out who keeps sending the work down.
The press kit for Pawperwork is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.