
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Sir, We Have a Pit Problem is a bullet-heaven action roguelite. You play as a hole in the ground that swallows innocent soldiers' bodies and souls. Unlock meta upgrades, build absurd weapon combinations, and survive growing hordes. Unlock necromancy to summon devoured foes as your own demon army.
The press kit for Sir, We Have a Pit Problem is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.