
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A little Christmas adventure game featuring a problem solving ghost. In Life's Too Short: A Christmas Spirit, someone's been put on the naughty list and it's up to you to solve puzzles, meet quirky characters, fix their problems and ultimately put things right in the mansion.
The press kit for Life's Too Short: A Christmas Spirit is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.