
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Malvinas (Falklands), 1982, from the Argentine cockpit. A pixel-art arcade flight game based on real sorties: bombs that often didn't explode, fuel that never quite lasted, Harriers on the hunt and an unforgiving radar. Fly low, drop on time and come back.
The press kit for Rasante is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.