
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A colony sim about managing the end of the world for a company that will never admit anyone died. Dig a bunker, staff every work slot, keep survivors fed and sane through four different apocalypses. When the colony falls, it stays fallen — only your personnel file survives.
The press kit for Apocalipsis Ltd is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.