
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Match gems to battle through a run-based roguelike. Skulls strike, shields guard, mana fuels a drafted spellbook — and matching four keeps the turn yours. Fight three acts of a fortress that freezes, clogs and hexes your board, then climb ten Ascension levels. Every fight is pure decisions.
The press kit for Shardkeep is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.