
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
One building. 176 households. Twelve floors. Fourteen days. A zombie siege in a real Chinese city. You're not a hero — you're the guy on the 7th floor, with twenty neighbors who all speak different dialects. Scavenge by day. Stack furniture against the door by night.
The press kit for 丧尸围楼 is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.