
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
In Move The Freak Out. You are a contracted mover who specializes in haunted homes. Your job is to move furniture out of homes that are claimed to be haunted by the people who left in a hurry! Get in, get out, and don't die in.... Move The Freak Out!
The press kit for Move The Freak Out! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.