
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Psychological indie-horror, simulation. In the 1980s, a small Balkan border town hides dangerous secrets. When Agent Bogomir is assigned to the checkpoint, he becomes an unwilling witness to the town’s darkest mysteries - and must uncover the monster behind the evil living within it.
The press kit for Unreported Shift is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.