
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Eastern Front, 1944. Command the entire battle as a commander — then climb into your ace tank and fight it out yourself. real penetration physics where armor thickness, impact angle, and ammunition decide everything. WW2 RTS and tank simulation collide in a single battle.
The press kit for SPEARHEAD is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.