
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A turn-based horror duel over a dying phone line. Count the charges, decide whether to risk yourself for an extra turn — and remember that the thing on the other end counts your attempts too.
The press kit for NO CARRIER is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.