
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 1-4 player co-op cooking horror game set on a night train. Some passengers aren't human. To blend in, they have to order something they can't eat. Look for clues on the plates, in the reflections on the windows, and in what they leave behind. And you're in control of the train, too.
The press kit for Passenger Zero is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.