
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A roguelike base-defense game where your traps decide where enemies walk — and where they fall. Block a chokepoint so the whole wave comes down one road, line it with traps, and draft a new one from three cards after every wave. They won't make it easy: they dig through walls and tear traps apart.
The press kit for Trapoint is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.