
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Confined during an extreme lockdown, a declining actor watches his reality unravel as isolation, paranoia, and scarcity consume his sanity. A minimalist psychological horror about loneliness, fear, and the fragile boundary between reality and delusion.
The press kit for LOCKDOWN is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.