
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A 2D metroidvania where you explore an underground world and the terrain is destructible. Use your laser gun to kill enemies, drones to fly around, bombs to destroy terrain, and explore hidden rooms to discover items.
The press kit for Subgloom is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.