
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Meet Yanis, a young boy who experienced a succession of events each more bizarre and terrifying than the last over the next 24 hours and all triggered by a single bad choice !
The press kit for Scar of Evil is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.