
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A short, narrative incremental game about the weight of endless labor. You ferry the dead across the River Styx. Each with their own worries, whispers and obol. How do you come to terms with the dead? Should you?
The press kit for Ferryman's Obol is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.