
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Uncounted is a massive incremental tower defense. One sector, one wave: tens of thousands of hostiles simulated on the GPU. Place and aim every turret before the drop, then spend the run to unlock the next gun.
The press kit for UNCOUNTED is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.