
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Someone or something is out there. Watching from just beyond the trees. Survive a night at Hollow Oaks in this 2 player co-op horror experience inspired by 1980s slasher movies.
The press kit for Hollow Oaks is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.