
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A chaotic heist party game where two teams break into a museum at night. Your Hacker gives a one-word clue; your thieves dodge lasers and guard robots, grab the artifact they think is theirs and haul it out. Pick wrong and you help your rivals. Take the cursed one and you lose.
The press kit for NOT THAT ONE! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.