
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person roguelite where standing still will surely get you killed — this is a fast fps shooter with several mechanics that force you to keep moving and punishes you for staying inert
The press kit for HEATSINK is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.