
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Hide-and-paint party game for 2–8 friends in a meme-Soviet apartment block. Paint yourself into carpets and wallpaper, freeze, and survive the NKVD officer, his dog in a hat, the blackout — and your own friends, who can snitch on you any second.
The press kit for UNDERKOVER is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.