
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Backwards is a first-person psychological horror game where survival depends on three rules: walk backward, turn when you’re being watched, and move forward only when danger leaves you no choice. Read the hallway, trust your senses, and don’t get comfortable.
The press kit for Backwards is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.