
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
An arcade space roguelike where you are a star and everything smaller is food. Swallow the planets to grow, while rival stars hunt you for the same reason. Outgrow them or be eaten. At the center of it all something far larger is already feeding, so hurry up, the clock is ticking.
The press kit for Eat the Sky is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.