
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A first-person game about being unable to see. One warehouse, one hundred thousand kilometers on a side, with a single live switch somewhere in it. Clap to light the room for a few seconds; find the switch by ear, following a hum and a ticking relay. Nothing is in here with you.
The press kit for Blackout is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.