
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
《是谁偷走了我的人生?》是一部发生在虚构自由城市“伯利蒂尔”的中长篇青春群像视觉小说。玩家将跟随社会学新生荆千和,在高校城中结识孔澄洸、池迟望等人,并通过轻量互动,逐渐走近她们各自隐藏的过去与困境。 “我,荆千和,失去了初中三年的记忆。” 来到伯利蒂尔后,她拥有了新的朋友与珍贵的日常,遗失的青春似乎正一点点重新生长。直到那个少年平静地说: “记住我,然后,去改变。” 当被掩埋的真相浮出水面,那些曾经失去的、渴望的,以及无法改变的过去,又将把她们带向怎样的未来? 愿你走完这段旅程时,也能重新找到属于自己的人生。
The press kit for 是谁偷走了我的人生? is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.