
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Five minutes. Friendship over. Two to four players stand back to back and paint the same masterpiece. In Sabotage Time, walk over and throw paint at a friend's canvas. In the final Repair Time nobody can sabotage any more — just paint. When the sun goes down, it's over. Real masterpieces.
The press kit for OVERPAINT is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.