
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
1980. Rooms to let on a quiet street, meals included, a landlady who calls her lodgers family. You move into one. And as the days pass, you cannot shake the feeling that something in that house is wrong, and that it has been wrong for a very long time. A first-person psychological horror story.
The press kit for Somebody's Home: The Boarding House is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.