
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Driven by thrill-seeking curiosity, 1-4 friends explore paranormal locations in a solo or co-op psychological horror with dynamic scaling. Solve puzzles, adapt to unique entity lore, and wield sacred relics to push back the encroaching evil before you become just another unsolved mystery.
The press kit for We Shouldn't Be Here is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.