
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The game is made for PC, and will be released in stages, the first part clear to the end of Mission 1 ("Signal Lost"), will be totally free to play. DLC and other missions will be added if the game takes off. I'll discuss each of those openly with anyone on Discord or via the DLR Community.
The press kit for Threshold Zero is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.