
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
S.O.V.A. is a first-person psychological horror about a Yugoslav AI built to predict wars and disasters, then shut down under suspicion it was also influencing them. Inspired by a real bunker and re-imagined history. What happens when the AI finds a way to survive?
The press kit for S.O.V.A. is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.