
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A loud, sweaty VR rhythm brawler. Demon heads come at you to the beat of real Norwegian punk and rock. Punch in their faces before they eat you, survive the song, and buy your way back from almost death with demon juice.
The press kit for Demon Face Punching Club is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.