
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A brutally difficult 1-2 player flying-disc game where one person throws and the other must catch. Miss once and the run is over. Survive 9 increasingly ridiculous holes, master impossible throws, and find out whether your friendship can survive the course.
The press kit for DON'T DROP IT is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.