
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A co-op stealth game about ruin. Two minor demons work one apartment building, nudging seventeen neighbours toward the worst version of themselves. You never attack. You move a key, forge a letter, wait — and let the people do the rest.
The press kit for The Devil's Work is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.