
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Keep the ball off the ground with 2 or 4 players as you pass, dash, and scramble through chaotic obstacle courses. One bad touch can ruin everything.
The press kit for Do NOT Drop It! is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.