
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
This is a 1v5 fast-paced asymmetric competitive game with the theme of back room. It can play a human who accidentally falls into the back room, collect almond water, avoid monsters, repair generators to escape from the back room, and can also play a terrible monster to kill humans in the hierarchy.
The press kit for Backrooms:Chase is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.