
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
ANJA is a first-person psychological horror game set in a remote Nordic village. Explore unsettling environments, uncover what happened in Harrowfeld, and survive a relentless presence that seems to follow your every step.
The press kit for ANJA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.