
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
The lights go out and everyone hunts everyone. A multiplayer shooter played by ear: every footstep, shot and word gives you away. Fake your position with a tape recorder, eavesdrop with walkie talkies and blind rivals with flashbangs in matches for up to 8 players.
The press kit for I Can't See You is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.