
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Thirty names. Thirty-one desks. Explore a deserted Japanese high school, uncover conflicting records, and confront the memories you helped erase. A first-person psychological horror mystery with three endings. Play on a monitor or in VR.
The press kit for The 31st Student is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.