
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Fly a warship around a living planet and take it apart. Steer nukes into capitals, drop its moon on it, crack its crust, flood its coasts. Every crater stays, and the planet fires back. 72 worlds, a roguelite Rampage mode, and a Forge that turns any picture into a planet.
The press kit for Globecide is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.