
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A planetary destruction sandbox where the mesh is actually carved and the casualties are actually counted. Nine weapons, nine doctrine trees, 73 worlds, one currency: megadeaths. The campaign ends at Earth, and you decide what happens to it.
The press kit for Globecide is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.