
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
DRAGONBOMB is a metroidvania about guilt, nationalism, and personal identity. You're SPROUT, a young dragon who has just learned he must lead an attack the knight's castle, a duty you should be honoured to uphold..?
The press kit for DRAGONBOMB is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.