
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A single-player racing RPG on the Italian Riviera in the late 1990s. Duel rivals on mountain passes and the night highway. Win their parts to build your car, and spend one summer chasing the ghosts of a road race that was killed decades ago.
The press kit for Ghosts of the Mountain Pass is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.