
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Write code that controls an entire robotic workforce. Start with one worker, then scale to 128. Share jobs, feed machines, and adapt when power fails. Test your code in new facilities, then tune it to do more with less.
The press kit for THREADMILL is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.