
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
A sadistic Dungeon Master simulator where you build deadly encounters, exploit your party's weaknesses, bait them into danger and fudge the dice. They want to finish the campaign. You want everyone to expire.
The press kit for Everyone Expire is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.