
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Locked In: The Ward is a first-person psychological horror set inside the abandoned Ravenrock Research Facility. Explore its medical ward, solve environmental puzzles, survive the darkness, and uncover the truth behind Subject #0012 as stress distorts your perception.
The press kit for Locked In: The Ward is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.