
Every game is a hub — the studio that built it, the publisher shipping it, investors backing it, creators streaming it, journalists covering it. The ecosystem is what makes the game more fundable, more discoverable and more playable. How were you involved?
Mama is a psychological horror game with a dark, unsettling atmosphere, set on the abandoned fifth floor of an old Soviet apartment building. As you explore, you will slowly uncover what happened there and why the entire floor was left behind.
The press kit for MAMA is visible to press, creators, investors, and the studio team. Press and creators receive a link with an outreach token; the kit appears here inline — no download, no separate page.